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The Witness

Posted: Wed Jan 27, 2016 9:46 am
by Namrok
So I got totally lost in Jonathan Blow's next game last night. Ended up staying up until 2 am trying to solve these damned puzzles. I think the most interesting part of the game is that there is zero hand holding. The puzzles start off easy, maybe containing 2 or 3 paths so you can trial and error the correct answer, figure out what the rule is. Then it just rapidly expands from there.

But while I was playing 2 or 3 patches got pushed. Guess he was really scrambling to knock out bugs.

Re: The Witness

Posted: Fri Jan 29, 2016 7:59 am
by Ishpeck
I recall games being less buggy back before it was possible to patch them so easily.

Internet release cycles seem to encourage cavalier development.