The Witness

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Joined: Tue Oct 27, 2015 10:33 pm

The Witness

Post by Namrok »

So I got totally lost in Jonathan Blow's next game last night. Ended up staying up until 2 am trying to solve these damned puzzles. I think the most interesting part of the game is that there is zero hand holding. The puzzles start off easy, maybe containing 2 or 3 paths so you can trial and error the correct answer, figure out what the rule is. Then it just rapidly expands from there.

But while I was playing 2 or 3 patches got pushed. Guess he was really scrambling to knock out bugs.

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Joined: Tue Oct 27, 2015 10:41 pm

Re: The Witness

Post by Ishpeck »

I recall games being less buggy back before it was possible to patch them so easily.

Internet release cycles seem to encourage cavalier development.

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