So I got totally lost in Jonathan Blow's next game last night. Ended up staying up until 2 am trying to solve these damned puzzles. I think the most interesting part of the game is that there is zero hand holding. The puzzles start off easy, maybe containing 2 or 3 paths so you can trial and error the correct answer, figure out what the rule is. Then it just rapidly expands from there.
But while I was playing 2 or 3 patches got pushed. Guess he was really scrambling to knock out bugs.
The Witness
Re: The Witness
I recall games being less buggy back before it was possible to patch them so easily.
Internet release cycles seem to encourage cavalier development.
Internet release cycles seem to encourage cavalier development.